[Bug 36549] Trion's Trove early alpha crashes when run
wine-bugs at winehq.org
wine-bugs at winehq.org
Mon Jun 9 13:48:11 CDT 2014
http://bugs.winehq.org/show_bug.cgi?id=36549
Anastasius Focht <focht at gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |focht at gmx.net
Summary|Trove crashes when run |Trion's Trove early alpha
| |crashes when run
--- Comment #2 from Anastasius Focht <focht at gmx.net> ---
Hello folks,
--- quote ---
This is a backtrace from a clean 32bit prefix with native msvc[rc]110.dlls.
--- quote ---
any reason for the override?
You reported the bug using Wine builtins for VC++ 2012 and now changed to
native.
This potentially hides/moves problems and can completely change the semantics
of a bug.
How is one supposed to do diagnosis?
Run the game without any explicit overrides.
--- quote ---
since Glyph rarely runs well enough to start trove I had to run it directly.
--- quote ---
I don't get any crash or whatever "instability" you are talking about here with
Glyph.
Report extra bugs for launcher/manager problems but make sure you:
* run latest Wine version (1.7.19)
* installed glyph in clean WINEPREFIX
* no 'winetricks' recipes unless explicitly stated
--- snip ---
Trove is not an XP compatible exe
--- snip ---
Was this explicitly stated by the vendor?
I couldn't find any statement on the support/FAQ section.
Generate a trace log with the game as follows:
1) no processes running ('wineserver -k')
2) bootstrap the prefix with a builtin (start 'notepad' in separate terminal)
3) run:
--- snip ---
$ WINEDEBUG=+tid,+seh,+relay wine ./foo.exe >>log.txt 2>&1
--- snip ---
3) when it crashes, kill all processes with 'wineserver -k'
Attach the log to the bug (compress if too large).
Regards
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