[Bug 35207] Rendering issues in Outlast

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Mar 7 21:24:04 CST 2014


http://bugs.winehq.org/show_bug.cgi?id=35207

--- Comment #11 from Béla Gyebrószki <gyebro69 at gmail.com> ---
(In reply to Stefan Dösinger from comment #10)
> Created attachment 47730 [details]
> Prevent the GLSL compiler from using local constants for optimizations
> 
> I think we're dealing with a driver bug here, specifically a broken
> optimization the driver applies based on the immediate values available at
> compile time. This hack prevents the driver from doing so by making the
> constants uniforms that could in theory be changed after compiling the
> shader. It works around the bug for me.
> 
> Please give the hack a try. In the meantime I'll try to find out which
> shader is affected by this and what the nature of the broken optimization
> is. (My gut feeling says it involves a NaN or INF value, just because
> they're always fun.)

The patch fixes the issue here as well, thanks.

Fedora 20
Nvidia binary drivers 334.21

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