[Bug 22682] Far Cry 2/Avatar Demo/Deathspank fail to start, want d3dx9_36.dll.D3DXGetShaderInputSemantics

wine-bugs at winehq.org wine-bugs at winehq.org
Thu May 1 03:50:39 CDT 2014


http://bugs.winehq.org/show_bug.cgi?id=22682

--- Comment #20 from Roland Haeder <roland at mxchange.org> ---
Thank you for adding it. But I have read that unimplemented functions should
return E_NOTIMPL and not D3D_OK. With the native DLL in place I could play for
hours but not fully flawless.

If a lot enemies are shooting at you, the sound cracks a lot and framerate
drops below playable (2-5 FPS). But maybe that is a side effect of using the
native DLL.

This above all was without your added stub. I now recompile and test it after
it.

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