[Bug 31113] Civilization V crashes after specific amount of game turns

wine-bugs at winehq.org wine-bugs at winehq.org
Sat May 3 07:10:03 CDT 2014


http://bugs.winehq.org/show_bug.cgi?id=31113

kokoko3k at gmail.com <kokoko3k at gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |kokoko3k at gmail.com

--- Comment #119 from kokoko3k at gmail.com <kokoko3k at gmail.com> ---
None of the workarounds worked for me; if the problem is really the
findfirstfile function, then it is just a matter of luck.

So I ended up in using an hardfile formatted in ntfs.
Now i'm at turn 185 and all is still working.


* The hardfile is 10GB, i think it is enough for CivV plus addons.
* $CIVILIZATION_WINEPREFIX is the wine prefix where civilization is actually
installed

# dd if=/dev/zero of=./civ5.loopfile bs=1G count=10
# mkfs.ntfs -f -I -s 4096 -F ./civ5.loopfile 
# mkdir /mnt/civ5.loopdir
+ # mount ./civ5.loopfile /mnt/civ5.loopdir -o loop -t ntfs-3g
# cp -a $CIVILIZATION_WINEPREFIX/ /mnt/civ5.loopdir/
+ # export WINEPREFIX=/mnt/civ5.loopdir/

And play as usual from the new location.
Actions marked as "+" need to be executed every time of course.

(...now try to do that on a fat32 windows system eheheh...)

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