[Bug 31113] Civilization V crashes after specific amount of game turns
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat May 3 07:10:03 CDT 2014
http://bugs.winehq.org/show_bug.cgi?id=31113
kokoko3k at gmail.com <kokoko3k at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |kokoko3k at gmail.com
--- Comment #119 from kokoko3k at gmail.com <kokoko3k at gmail.com> ---
None of the workarounds worked for me; if the problem is really the
findfirstfile function, then it is just a matter of luck.
So I ended up in using an hardfile formatted in ntfs.
Now i'm at turn 185 and all is still working.
* The hardfile is 10GB, i think it is enough for CivV plus addons.
* $CIVILIZATION_WINEPREFIX is the wine prefix where civilization is actually
installed
# dd if=/dev/zero of=./civ5.loopfile bs=1G count=10
# mkfs.ntfs -f -I -s 4096 -F ./civ5.loopfile
# mkdir /mnt/civ5.loopdir
+ # mount ./civ5.loopfile /mnt/civ5.loopdir -o loop -t ntfs-3g
# cp -a $CIVILIZATION_WINEPREFIX/ /mnt/civ5.loopdir/
+ # export WINEPREFIX=/mnt/civ5.loopdir/
And play as usual from the new location.
Actions marked as "+" need to be executed every time of course.
(...now try to do that on a fat32 windows system eheheh...)
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
More information about the wine-bugs
mailing list