[Bug 31096] Trine 2 demo (Steam) crashes on startup
wine-bugs at winehq.org
wine-bugs at winehq.org
Wed May 7 05:38:58 CDT 2014
https://bugs.winehq.org/show_bug.cgi?id=31096
Anastasius Focht <focht at gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
CC| |focht at gmx.net
Component|-unknown |winealsa.drv
Summary|Trine2 crashdialog since |Trine 2 demo (Steam)
|the update |crashes on startup
Ever confirmed|0 |1
--- Comment #4 from Anastasius Focht <focht at gmx.net> ---
Hello folks,
there is an audio subsystem related crash with the demo at startup that happens
1 out of 5 runs.
Otherwise the game runs fine.
You can disable the builtin crash reporter by passing '-disableMinidump' to
Steam/launcher, allowing winedbg to retrieve the backtrace.
There is a config file stored in '%APPDATA%\Trine2' -> 'options.txt'
If you disable audio there the game runs fine.
--- snip ---
setOption(audioModule, "AudioEnabled", false)
--- snip ---
Crash backtrace:
--- snip ---
$ wine ./steam.exe -no-dwrite -applaunch 204260 -windowed -disableMinidump
...
Unhandled exception: page fault on write access to 0x3c0c94a8 in 32-bit code
(0xf7561a71).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:f7561a71 ESP:0f28e8a8 EBP:0f28e938 EFLAGS:00010202( R- -- I - - - )
EAX:00000000 EBX:7d4a3000 ECX:00000144 EDX:3c0c94a8
ESI:3c0c94a8 EDI:00000144
...
Backtrace:
=>0 0xf7561a71 __memset_sse2_rep+0xe1() in libc.so.6 (0x0f28e938)
1 0x7d412e9f snd_pcm_format_set_silence+0x1be() in libasound.so.2
(0x0f28e938)
2 0x7d4ebd7d alsa_read_data+0x2ce(This=0x14cbf8)
[/home/focht/projects/wine/wine.repo/src/dlls/winealsa.drv/mmdevdrv.c:2132] in
winealsa (0x0f28e938)
3 0x7d4ebea6 alsa_push_buffer_data+0x6a(user=<couldn't compute location>,
timer=1)
[/home/focht/projects/wine/wine.repo/src/dlls/winealsa.drv/mmdevdrv.c:2154] in
winealsa (0x0f28e968)
4 0x7bc90e3a timer_callback_wrapper+0x30(p=<couldn't compute location>)
[/home/focht/projects/wine/wine.repo/src/dlls/ntdll/threadpool.c:572] in ntdll
(0x0f28e9a8)
5 0x7bc9119d queue_timer_expire+0x162(q=0x146f38)
[/home/focht/projects/wine/wine.repo/src/dlls/ntdll/threadpool.c:649] in ntdll
(0x0f28ea08)
6 0x7bc913be timer_queue_thread_proc+0xc4(p=<couldn't compute location>)
[/home/focht/projects/wine/wine.repo/src/dlls/ntdll/threadpool.c:712] in ntdll
(0x0f28ea48)
7 0x7bc86700 call_thread_func_wrapper+0xb() in ntdll (0x0f28ea68)
8 0x7bc86749 call_thread_func+0x3e(entry=0x7bc912f9, arg=0x146f38,
frame=0xf28eb68)
[/home/focht/projects/wine/wine.repo/src/dlls/ntdll/signal_i386.c:2630] in
ntdll (0x0f28eb48)
9 0x7bc866de call_thread_entry_point+0x11() in ntdll (0x0f28eb68)
...
0xf7561a71 __memset_sse2_rep+0xe1 in libc.so.6: repe movq %mm0,0x0(%edx)
Modules:
Module Address Debug info Name (145 modules)
PE 340000- 353000 Deferred physxloader
PE 360000- 3a7000 Deferred binkw32
PE 3b0000- 3c6000 Deferred xinput1_3
PE 400000- 14b9000 Deferred trine2_32bit
PE 14c0000- 1888000 Deferred d3dx9_38
PE 6b90000- 6c5c000 Deferred steam
PE 10000000-1005d000 Deferred lua
PE 30000000-302c1000 Deferred steam2
PE 38000000-388a5000 Deferred steamclient
PE 3b400000-3b41d000 Deferred steam_api
PE 3f000000-3f0ac000 Deferred tier0_s
PE 3f600000-3f64b000 Deferred vstdlib_s
ELF 4e95c000-4e973000 Deferred libz.so.1
ELF 4e99a000-4e9a3000 Deferred librt.so.1
ELF 4eb20000-4eb3d000 Deferred libgcc_s.so.1
PE 5ef80000-5ef84000 Deferred ksuser
PE 60000000-60021000 Deferred cserhelper
...
Threads:
process tid prio (all id:s are in hex)
...
0000004c (D) C:\Program Files\Steam\SteamApps\common\Trine 2
Demo\trine2_32bit.exe
0000003c 1
0000003b 15
00000021 0
00000042 1
00000050 1
0000000b 15
00000067 0
0000000d 0
00000064 0
0000005c 0 <==
00000060 0
00000022 0
0000000c 0
00000023 0
00000009 0
0000004f 0
--- snip ---
$ wine --version
wine-1.7.18-40-ga27a121
Regards
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