[Bug 36390] New: "Space Hulk: Vengeance of the Blood Angels" works, but freezes after a short time

wine-bugs at winehq.org wine-bugs at winehq.org
Wed May 7 11:22:00 CDT 2014


http://bugs.winehq.org/show_bug.cgi?id=36390

            Bug ID: 36390
           Summary: "Space Hulk: Vengeance of the Blood Angels" works, but
                    freezes after a short time
           Product: Wine
           Version: 1.7.17
          Hardware: x86
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: -unknown
          Assignee: wine-bugs at winehq.org
          Reporter: a3170633 at drdrb.net

Created attachment 48443
  --> http://bugs.winehq.org/attachment.cgi?id=48443
the console log

Hi,

this old game works nearly perfect, but usually freezes after few minutes of
playing, which makes the game unplayable.

Within the game you've got the option to freeze the time and give orders to
your fellow minions, which is the time when the freeze usually happens. The
freeze affects wine, but the rest of the system runs fine, so it doesn't appear
to be a hardware issue. It also seams, that the freeze doesn't happen, when
playing while there aren't any enemies nearby. When there are enemies nearby,
the program sounds a periodic "ping", which appears to be played everytime when
the freeze happens. Therefore, I suspect the sound system to be at least
connected to the bug. There is an old similar bug regarding WoW, which
indicates the same: http://bugs.winehq.org/show_bug.cgi?id=7229

The other bugreport indicates, that the freezes doesn't occur when the sound is
deactivated in the game, which I can't verify because the game doesn't provide
such an option. However, the freeze occurs while using ALSA as well as
pulseaudio as sound interface. 


The apparently important part from the console log looks as ollows:

err:ntdll:RtlpWaitForCriticalSection section 0x1956cdc "rtl.c:
RTL_RWLOCK.rtlCS" wait timed out in thread 0025, blocked by 0000, retrying (60
sec)
wine: Critical section 01956cdc wait failed at address 0x7bc3c181 (thread
0025), starting debugger...

I'll attach the full as soon as I've figured out how this is done. 


The bug occured under wine-1.7.17 as well as 1.6.2. My computer is an old
Thinkpad T60 with a Intel Code Duo, 2GB RAM, some old ATI Chip which uses the
fglrx Driver provided by the kernel instead of the ATI stuff, and, according to
the products page, an "AD1981HD HD Audio 1.0 controller ". My OS is Ubuntu
14.04. It was neccesary to configure wine to mimic Win95 in order to get the
application running.


It would be nice if someone could fix this. I totally love this game. If you
need additional info, please ask.

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