[Bug 34342] Chronic crash of Guild Wars 2(out of memory)

wine-bugs at winehq.org wine-bugs at winehq.org
Thu May 15 15:25:09 CDT 2014


http://bugs.winehq.org/show_bug.cgi?id=34342

--- Comment #11 from Tom <a3732043 at drdrb.net> ---
Created attachment 48534
  --> http://bugs.winehq.org/attachment.cgi?id=48534
Wine "WINEDEBUG=fixme-all,warn+seh" output of crashing WvW session

Filtering "WINEDEBUG=fixme-all,warn+seh" for "err:" shows:

err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make
sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the
winbind package of your distribution.
err:d3d:wined3d_debug_callback 0x435b9f0: "GL_INVALID_ENUM error generated.".
err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM
(0x500) from glTexImage2D @ ../../../dlls/wined3d/surface.c / 2042
err:d3d:wined3d_debug_callback 0x435b9f0: "GL_INVALID_VALUE error generated.
Invalid texture format.".
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501)
from glTexSubImage2D @ ../../../dlls/wined3d/surface.c / 1683
err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make
sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the
winbind package of your distribution.
err:d3d:wined3d_debug_callback 0x435b9f0: "GL_INVALID_ENUM error generated.".
err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM
(0x500) from glTexImage2D @ ../../../dlls/wined3d/surface.c / 2042
err:d3d:wined3d_debug_callback 0x435b9f0: "GL_INVALID_VALUE error generated.
Invalid texture format.".
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501)
from glTexSubImage2D @ ../../../dlls/wined3d/surface.c / 1683
err:d3d:resource_init Failed to allocate system memory.
err:d3d:resource_init Failed to allocate system memory.
err:d3d:resource_init Failed to allocate system memory.

with the last three errors the game crashes.

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