[Bug 27528] Half Life Software Rendering completely wrong
wine-bugs at winehq.org
wine-bugs at winehq.org
Wed May 28 16:42:02 CDT 2014
http://bugs.winehq.org/show_bug.cgi?id=27528
Gethyn ThomasQuail <xylem2020 at gmail.com> changed:
What |Removed |Added
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CC| |xylem2020 at gmail.com
--- Comment #2 from Gethyn ThomasQuail <xylem2020 at gmail.com> ---
So this bug still exsits but only in Fullscreen mode. I've tried it on a clean
prefix and the result was running in Fullscreen/Virtual Desktop equals a black
screen with this in the terminal:
fixme:ddraw:ddraw7_FlipToGDISurface iface 0x1465f0 stub!
fixme:pulse:AudioRenderClient_GetBuffer 0x1267f0 Not using pulse locked data: 0
8187/15870 0/15870
fixme:ddraw:ddraw_surface7_Flip Ignoring flags 0x1.
fixme:win:LockWindowUpdate (0x3004c), partial stub!
fixme:win:LockWindowUpdate ((nil)), partial stub!
fixme:win:LockWindowUpdate (0x3004c), partial stub!
fixme:win:LockWindowUpdate ((nil)), partial stub!
fixme:win:LockWindowUpdate (0x3004c), partial stub!
fixme:win:LockWindowUpdate ((nil)), partial stub!
fixme:ddraw:ddraw7_FlipToGDISurface iface 0x1465f0 stub!
recursive shutdown
fixme:win:LockWindowUpdate (0x3004c), partial stub!
fixme:win:LockWindowUpdate ((nil)), partial stub!
err:d3d:resource_unload Resource 0x83b8028 is being unloaded while mapped.
err:d3d:resource_unload Resource 0x83b8028 is being unloaded while mapped.
However, running in Windowed with Software mode is compeltely fine. Odd...
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