[Bug 37481] Legend of Grimrock 2 (Steam): Game crashes quite often when trying to save
wine-bugs at winehq.org
wine-bugs at winehq.org
Sun Nov 2 04:15:34 CST 2014
https://bugs.winehq.org/show_bug.cgi?id=37481
Anastasius Focht <focht at gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://store.steampowered.c
| |om/app/251730/
CC| |focht at gmx.net
Summary|Steam Legend of Grimrock 2: |Legend of Grimrock 2
|Game crashes quite often |(Steam): Game crashes quite
|when trying to save |often when trying to save
--- Comment #1 from Anastasius Focht <focht at gmx.net> ---
Hello Uwe,
the backtrace shows you have several native overrides set.
You need to state *all* deviations from 'pure' Wine (winetricks recipes or
"manual" tweaks) otherwise it's a waste of time to investigate bugs.
First, the game suffers from:
--- snip ---
$ wine ./grimrock2.exe
err:module:import_dll Library X3DAudio1_7.dll (which is needed by L"C:\\Program
Files\\Legend of Grimrock 2\\grimrock2.exe") not found
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program
Files\\Legend of Grimrock 2\\grimrock2.exe" failed, status c0000135
--- snip ---
This is bug 36844 -> 'X3DAudio1_7.dll' ('winetricks -q xact')
Another one:
--- snip ---
$ WINEDEBUG=+msgbox wine ./grimrock2.exe
...
err:ole:CoGetClassObject no class object {5a508685-a254-4fba-9b82-9a24b00306af}
could be created for context 0x1
err:ole:CoGetClassObject class {5a508685-a254-4fba-9b82-9a24b00306af} not
registered
err:ole:CoGetClassObject no class object {5a508685-a254-4fba-9b82-9a24b00306af}
could be created for context 0x1
trace:msgbox:MSGBOX_OnInit L"The following error occurred while starting up the
game:\nXAudio2 error in XAudio2Create\n\nPlease check that your computer meets
the minimum system requirements and that your graphics card and sound card
drivers are up to date."
...
--- snip ---
This is bug 26808 -> 'XAudio2_7.dll ' -> XAudio2
'{5a508685-a254-4fba-9b82-9a24b00306af}'
Can be worked around by using 'winetricks -q --force xact_jun2010'
After fixing that, there is a crash on startup:
--- snip ---
...
fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x5.
fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x5.
fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x5.
fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x5.
fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x5.
fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x5.
fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x5.
fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x5.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:win:EnumDisplayDevicesW ((null),0,0x33f1b0,0x00000000), stub!
Auto-detected resolution: 1152 x 864
wine: Unhandled page fault on read access to 0x7c6a7752 at address 0x7c6a7752
(thread 0038), starting debugger...
--- snip ---
This can be worked around using 'winetricks -q d3dcompiler_43'
Besides that no further overrides are needed.
'savegame' functionality works fine here.
$ wine --version
wine-1.7.30
Regards
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