[Bug 38274] White water in Heroes VI

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Apr 28 09:25:33 CDT 2015


https://bugs.winehq.org/show_bug.cgi?id=38274

--- Comment #10 from Sergey Isakov <isakov-sl at bk.ru> ---
(In reply to Stefan Dösinger from comment #7)

> textures. We don't implement this because the compression and decompression
> algorithms are covered by U.S. patent 5956431. All we can do is pass the
> data to the OpenGL implementation and let the GPU vendor deal with the
> patent.

Does it mean that we are not allowed even to look these textures?
Or decompress to look?
For my understanding we can't compress our images by this algo. But if such
data is in input then we can somehow to get data.
And if there is a difference using libtsc_dxtn or its sources as they are
opened just keeping original copyright and license agreement?
---
/*
 * libtxc_dxtn
 * Version:  1.0
 *
 * Copyright (C) 2004  Roland Scheidegger   All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */
---

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