[Bug 27814] Die by the Sword: menus don't drawn unless mouse is moving

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Jan 28 22:17:07 CST 2015


https://bugs.winehq.org/show_bug.cgi?id=27814

--- Comment #11 from Béla Gyebrószki <gyebro69 at gmail.com> ---
(In reply to WineBuG from comment #10)
> (In reply to Béla Gyebrószki from comment #8)
> > I can't reproduce the problem in 1.7.34, animation of the menus is normal.
> > 
> > Marking fixed
> 
> I really don't think this one is fixed. :( It is still (I have been watching
> this bug for a very long time as well) an issue on Mac OS X with Wine 1.7.34
> and 1.7.35.
> 
> Maybe you've got a faster mouse or you've changed something in your desktop
> environment settings? 
> 
> Or maybe it hasn't been fixed for Mac OS X only? Can someone else using
> Linux see if the bug is still there? Link to the playable demo:
> http://archive.org/download/DiebytheSword_1020/dbtsdemo.zip 
> 
> I'm for REOPENING.

It's been awhile since I last tested this bug. On my current system (Fedora 21,
XOrg 1.16.2, XFCE 4.10) the problem doesn't exist with recent Wine 1.7.35.
I tested both the GOG.com and the old demo version.

Wine 1.6.2: the problem exists
Wine 1.7.35: menus drawn properly

I have a strong feeling that it was fixed by commit
4c4552c5a1910a9d5adf8eccff0ac62d89ffe376 which is causing regressions in many
games see bug #35718.

If you still have the reported problem on your system please open a new bug
report for that. Make sure you're testing with plain Wine and not with
wine-staging, because the problem does exist in staging, due to the
'wined3d-Revert_PixelFormat' patchset.

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