[Bug 38917] Path of Exile: black/transparent/flickering ground textures in submerged passage with shadows enabled

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Jul 15 16:53:48 CDT 2015


https://bugs.winehq.org/show_bug.cgi?id=38917

--- Comment #8 from Alexander Jenisch <nt at divzero.at> ---
Created attachment 51855
  --> https://bugs.winehq.org/attachment.cgi?id=51855
shadow error

err:d3d:wined3d_debug_callback 0x1f6ec70: "GL_INVALID_OPERATION error
generated. <program> has not been linked, or is not a program object.".
err:d3d:wined3d_debug_callback 0x1f6ec70: "GL_INVALID_OPERATION error
generated. <program> object is not successfully linked, or is not a program
object.".
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glUseProgram @ ../../../wine-1.7.47/dlls/wined3d/glsl_shader.c /
7123
fixme:d3d:wined3d_debug_callback 0x1f6ec70: "Program undefined behavior
warning: Sampler object 4 is bound to non-depth texture 472, yet it is used
with a program that uses a shadow sampler. This is undefined behavior.".
fixme:d3d:wined3d_debug_callback 0x1f6ec70: "Program undefined behavior
warning: Sampler object 4 is bound to non-depth texture 471, yet it is used
with a program that uses a shadow sampler. This is undefined behavior.".
fixme:font:freetype_GdiRealizationInfo (0x4c2a55c0, 0x33d918): stub!
fixme:font:freetype_GdiRealizationInfo (0x4c320ca8, 0x33d238): stub!
fixme:font:freetype_GdiRealizationInfo (0x4c320ca8, 0x33d238): stub!
fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x33e45c 63 ) semi-stub
fixme:msvcp:locale__Locimp__Makexloc (0x33e45c 63 0x2a0460f8 (nil)) semi-stub
fixme:msvcp:time_get_char_ctor_locinfo (0x2a04eaf8 0x33e45c 0) stub
fixme:msvcp:locale__Locimp__Makewloc (0x33e45c 63 0x2a0460f8 (nil)) semi-stub
fixme:msvcp:locale__Locimp__Makeushloc (0x33e45c 63 0x2a0460f8 (nil)) semi-stub
fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x33e45c 63 ) semi-stub
fixme:msvcp:locale__Locimp__Makexloc (0x33e45c 63 0x2a0460f8 (nil)) semi-stub
fixme:msvcp:time_get_char_ctor_locinfo (0x2a044fe8 0x33e45c 0) stub
fixme:msvcp:locale__Locimp__Makewloc (0x33e45c 63 0x2a0460f8 (nil)) semi-stub
fixme:msvcp:locale__Locimp__Makeushloc (0x33e45c 63 0x2a0460f8 (nil)) semi-stub
fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x33e45c 63 ) semi-stub
fixme:msvcp:locale__Locimp__Makexloc (0x33e45c 63 0x2a0460f8 (nil)) semi-stub
fixme:msvcp:time_get_char_ctor_locinfo (0x2a050f98 0x33e45c 0) stub
fixme:msvcp:locale__Locimp__Makewloc (0x33e45c 63 0x2a0460f8 (nil)) semi-stub
fixme:msvcp:locale__Locimp__Makeushloc (0x33e45c 63 0x2a0460f8 (nil)) semi-stub
fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x33e45c 63 ) semi-stub
fixme:msvcp:locale__Locimp__Makexloc (0x33e45c 63 0x2a0460f8 (nil)) semi-stub
fixme:msvcp:time_get_char_ctor_locinfo (0x2a04dba8 0x33e45c 0) stub
fixme:msvcp:locale__Locimp__Makewloc (0x33e45c 63 0x2a0460f8 (nil)) semi-stub
fixme:msvcp:locale__Locimp__Makeushloc (0x33e45c 63 0x2a0460f8 (nil)) semi-stub
fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x33e45c 63 ) semi-stub
fixme:msvcp:locale__Locimp__Makexloc (0x33e45c 63 0x2a0460f8 (nil)) semi-stub
fixme:msvcp:time_get_char_ctor_locinfo (0x2a050580 0x33e45c 0) stub
fixme:msvcp:locale__Locimp__Makewloc (0x33e45c 63 0x2a0460f8 (nil)) semi-stub
fixme:msvcp:locale__Locimp__Makeushloc (0x33e45c 63 0x2a0460f8 (nil)) semi-stub
fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x33e45c 63 ) semi-stub
fixme:msvcp:locale__Locimp__Makexloc (0x33e45c 63 0x2a0460f8 (nil)) semi-stub
fixme:msvcp:time_get_char_ctor_locinfo (0x2a04dbd0 0x33e45c 0) stub
fixme:msvcp:locale__Locimp__Makewloc (0x33e45c 63 0x2a0460f8 (nil)) semi-stub
fixme:msvcp:locale__Locimp__Makeushloc (0x33e45c 63 0x2a0460f8 (nil)) semi-stub
err:d3d:wined3d_debug_callback 0x1f6ec70: "GL_INVALID_OPERATION error
generated. <program> has not been linked, or is not a program object.".
err:d3d:wined3d_debug_callback 0x1f6ec70: "GL_INVALID_OPERATION error
generated. <program> object is not successfully linked, or is not a program
object.".
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glUseProgram @ ../../../wine-1.7.47/dlls/wined3d/glsl_shader.c /
7123
fixme:d3d:wined3d_debug_callback 0x1f6ec70: "Program undefined behavior
warning: Sampler object 4 is bound to non-depth texture 472, yet it is used
with a program that uses a shadow sampler. This is undefined behavior.".
fixme:d3d:wined3d_debug_callback 0x1f6ec70: "Program undefined behavior
warning: Sampler object 4 is bound to non-depth texture 471, yet it is used
with a program that uses a shadow sampler. This is undefined behavior.".

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