[Bug 38974] New: Red Faction Guerilla: texture smearing at the side of the screen

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Jul 26 23:23:27 CDT 2015


https://bugs.winehq.org/show_bug.cgi?id=38974

            Bug ID: 38974
           Summary: Red Faction Guerilla: texture smearing at the side of
                    the screen
           Product: Wine
           Version: 1.5.11
          Hardware: x86
                OS: Linux
            Status: NEW
          Keywords: regression
          Severity: normal
          Priority: P2
         Component: directx-d3d
          Assignee: wine-bugs at winehq.org
          Reporter: gyebro69 at gmail.com
                CC: matteo.mystral at gmail.com
   Regression SHA1: 152a09ce75b97b1139e358428cea2c371a8b6804
      Distribution: ---

Textures in the game get smeared at the bottom and the right side of the screen
in a width of ~50 pixels. This corruption appears only in mid-game, neither
menus nor cutscenes are affected.
This screencast demonstrates the problem:
https://drive.google.com/open?id=0B-tTbLKBl-tOQnRvQXdOUDJ2ckU

Reproducible with nouveau/mesa-git and with Nvidia blob 340.76 as well.
Disabling GLSL or reducing graphical detail level/running the game in windowed
mode doesn't help.

Terminal output shows only
fixme:win:EnumDisplayDevicesW ((null),0,0x33eda8,0x00000000), stub!
fixme:d3d9:D3DPERF_SetOptions (0x1) : stub
fixme:thread:SetThreadIdealProcessor (0x294): stub
fixme:thread:SetThreadIdealProcessor (0x2a0): stub

The problem is present since

commit 152a09ce75b97b1139e358428cea2c371a8b6804
Author: Matteo Bruni <mbruni at codeweavers.com>
Date:   Wed Aug 15 00:38:23 2012 +0200

    wined3d: Use GL_FRAMEBUFFER_SRGB when possible.

No demo available, please let me know if you need debug logs or further tests.

wine-1.7.47-196-g4e6e9a1
Fedora 22 32-bit
VGA compatible controller: NVIDIA Corporation G92 [GeForce GTS 250] (rev a2)

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