[Bug 38531] Battlefield 1942 - Crashes after selecting spawn point in local game
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat May 9 11:19:36 CDT 2015
https://bugs.winehq.org/show_bug.cgi?id=38531
--- Comment #2 from Maik Wagner <maiktapwagner at aol.com> ---
Hello Sebastian,
thanks for the heads up. I made the changes as suggested in the forum and I
think I isolated the problem. The crash occurs when clicking on the "Done"
button in a local multiplayer game and the timer before the game starts runs
out. This is the console output that occurs then:
^[^[^[ fixme:d3d8:d3d8_device_GetPaletteEntries iface 0x138398, palette_idx 0,
entries 0x33e0cc unimplemented.
fixme:thread:NtQueryInformationThread Cannot get kerneltime or usertime of
other threads
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