[Bug 25857] Multiple games (Stronghold 2, Need for Speed: Carbon demo, Purge) fail to draw correctly because of ID3DXEffectImpl_*Pass calls

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Apr 16 15:35:14 CDT 2016


https://bugs.winehq.org/show_bug.cgi?id=25857

--- Comment #73 from Wylda <wylda at volny.cz> ---
Created attachment 54243
  --> https://bugs.winehq.org/attachment.cgi?id=54243
native D3DXCreateEffect vs. native D3DXCreateEffect + winestaging's DXTn

I gave a try v12 from patches queue + 05..09 (10th already got in). Fifa, NFS
MW, NFS Carbon still work perfectly.

Then i tried CNC Red Alert 3. Without the patches you cant get pass the intro. 

With these patches you see intro and game menu. But when i enter the game, i
see the black screen and maps and button in the corners. Log from this state in
case of interest: "console_ra3_debug_d3dx.txt.bz2"

https://docs.google.com/uc?id=0B0P6Qsjr9RYFd21sZGdrSzlDc2s&export=download


When i redirect D3DXCreateEffect + D3DXCreateEffectEx to d3dx9_36_native.dll, i
see silhouette of the 3 tanks = left screenshot. When i add these patches from
staging wined3d-DXTn & d3dx9_36-DXTn = right screenshot. 

And BTW: Staging's patches wined3d-DXTn & d3dx9_36-DXTn also fixes NFS Carbon
car's textures.

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