[Bug 40376] Black window in Epic Games Launcher caused by d3d11

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Apr 19 11:57:50 CDT 2016


https://bugs.winehq.org/show_bug.cgi?id=40376

Zentarim <zentarim at rambler.ru> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |zentarim at rambler.ru

--- Comment #7 from Zentarim <zentarim at rambler.ru> ---
Same problem in Warhammer 40000: Kill Team. Appears only black window. In wine
log endless cycle of messages:

fixme:d3d11:d3d11_immediate_context_OMSetBlendState Color mask > 3 not
implemented.
fixme:d3d11:d3d11_immediate_context_OMSetBlendState Ignoring blend factor
{0.00000000e+00, 0.00000000e+00, 0.00000000e+00, 1.00000000e+00}.
fixme:d3d11:d3d11_immediate_context_OMSetBlendState Per-rendertarget blend not
implemented.
fixme:d3d11:d3d11_immediate_context_OMSetBlendState Color mask > 3 not
implemented.
fixme:dxgi:dxgi_swapchain_Present Unimplemented sync interval 1
fixme:dxgi:dxgi_swapchain_GetFullscreenState iface 0xa0d4940, fullscreen
0x33fa28, target (nil) stub!
fixme:d3d11:d3d11_immediate_context_OMSetBlendState Ignoring blend factor
{0.00000000e+00, 0.00000000e+00, 0.00000000e+00, 1.00000000e+00}.
fixme:d3d11:d3d11_immediate_context_OMSetBlendState Per-rendertarget blend not
implemented.
fixme:d3d11:d3d11_immediate_context_OMSetBlendState Color mask > 3 not
implemented.

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