[Bug 40846] Dead by Daylight: Crash on start, needs D3DX11CompileFromFileW

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Aug 10 18:10:34 CDT 2016


https://bugs.winehq.org/show_bug.cgi?id=40846

--- Comment #4 from fjfrackiewicz at gmail.com ---
I confirm that the game no longer crashes on this function since it is
implemented. I do get this in the terminal in Wine-1.9.16-107-g882980c now:


fixme:d3dx:D3DX11CompileFromFileW filename
L"../../../Engine/Shaders/StandaloneRenderer/D3D/SlateDefaultVertexShader.hlsl",
defines (nil), include (nil), entry_point "Main", target "vs_4_0", sflags
0x8800, eflags 0, pump (nil), shader 0x60f2e0, error_messages 0x60f040, hresult
(nil) stub.

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