[Bug 41118] We Happy Few (UE4) crashes with "D3DRHI->GetFactory()-> CreateSwapChain(DXGIDevice,&SwapChainDesc,SwapChain.GetInitReference())"

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Aug 12 03:35:39 CDT 2016


https://bugs.winehq.org/show_bug.cgi?id=41118

--- Comment #4 from fjfrackiewicz at gmail.com ---
(In reply to Matteo Bruni from comment #2)
> Enabling virtual desktop might be a workaround. If it's not, please attach a
> dxgi,d3d11,d3d trace.

Enabling virtual desktop is a workaround indeed. After I enabled virtual
desktop, the game loaded to what I think might be the main menu as I heard
background music but I cannot see any of the game's graphics at the moment so I
am assuuming based on the background music that I am at a main menu when it
loads. 

The game then crashes (with no error dialogue box) with the following in
terminal: 

LogAkAudio:Error: Voice Starvation
fixme:wer:WerReportSetParameter (0x7fd921e6fb50, 1, L"Application Version",
L"4.10.1") :stub
fixme:wer:WerReportSetParameter (0x7fd921e6fb50, 2, L"Application Timestamp",
L"57991939") :stub
fixme:wer:WerReportSetParameter (0x7fd921e6fb50, 3, L"Fault Module Name",
L"wined3d.dll") :stub
fixme:wer:WerReportSetParameter (0x7fd921e6fb50, 4, L"Fault Module Version",
L"1.0.0") :stub
fixme:wer:WerReportSetParameter (0x7fd921e6fb50, 5, L"Fault Module Timestamp",
L"00000000") :stub
fixme:wer:WerReportSetParameter (0x7fd921e6fb50, 6, L"Exception Code",
L"c0000005") :stub
fixme:wer:WerReportSetParameter (0x7fd921e6fb50, 7, L"Exception Offset",
L"000000000009DB60") :stub
fixme:wer:WerReportSetParameter (0x7fd921e6fb50, 8, L"Commandline",
L"!!AssertLog=\"\"") :stub
fixme:wer:WerReportSetParameter (0x7fd921e6fb50, 9, L"BranchBaseDir",
L"++depot+Glimpse-Release!C:/GOG Games/We Happy
Few/GlimpseGame/Binaries/Win64/!Game!28047") :stub
fixme:wer:WerReportAddFile (0x7fd921e6fb50,
L"../../../GlimpseGame/Saved/Logs/UE4CC-Windows-9B8BE034490B10B923217684DB4E00DD/CrashContext.runtime-xml",
5, 0x2) :stub
fixme:dbghelp:elf_search_auxv can't find symbol in module
fixme:wer:WerReportAddFile (0x7fd921e6fb50,
L"../../../GlimpseGame/Saved/Logs/UE4CC-Windows-9B8BE034490B10B923217684DB4E00DD/UE4Minidump.dmp",
2, 0x2) :stub
fixme:wer:WerReportAddFile (0x7fd921e6fb50,
L"../../../GlimpseGame/Saved/Logs/GlimpseGame.log", 5, 0x2) :stub
fixme:wer:WerReportAddFile (0x7fd921e6fb50,
L"../../../GlimpseGame/Saved/Logs/CrashVideo.avi", 5, 0x2) :stub
fixme:wer:WerReportSubmit (0x7fd921e6fb50, 4, 0x804, 0x1ec9b1c8) :stub
                                        LogWindows:Error: Windows GetLastError:
Success. (0)
LogThreadingWindows:Error: Runnable thread RenderThread 1 crashed.
LogWindows:Error: === Critical error: ===
Fatal error:
[File:D:\P4\Glimpse-Release\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp]
[Line: 675] 
Rendering thread exception:
Fatal error!





Crash in runnable thread RenderThread 1

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