[Bug 40074] Crash on osx 10.7.5 on darkest dungeon

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Feb 1 13:49:59 CST 2016


https://bugs.winehq.org/show_bug.cgi?id=40074

--- Comment #1 from Ken Thomases <ken at codeweavers.com> ---
It appears that the game uses OpenGL directly.  That is, it's not a D3D game,
where Wine maps D3D to OpenGL.

That means there's not much opportunity for Wine to intervene in the game's use
of OpenGL.  The crash is inside of the OS X OpenGL library.  It seems like this
must be a bug in that OpenGL library, because the call that's being made
doesn't have any opportunity for the caller to pass bad data.

I'm seeing claims that the game requires OpenGL 3.2+.  That's complicated on OS
X.  OS X does support OpenGL 3.2+ but only forward-compatible core contexts,
which is fairly restrictive.  It's not clear if the game is assuming it has
what it needs when it really doesn't.  A +wgl log may clarify.

By the way, it seems like the game is available natively for OS X.

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