[Bug 40198] New: Oblivion: corrupted screenshot using the stamp key

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Feb 21 12:43:16 CST 2016


https://bugs.winehq.org/show_bug.cgi?id=40198

            Bug ID: 40198
           Summary: Oblivion: corrupted screenshot using the stamp key
           Product: Wine
           Version: 1.9.3
          Hardware: x86-64
                OS: Linux
            Status: UNCONFIRMED
          Severity: minor
          Priority: P2
         Component: directx-d3dx9
          Assignee: wine-bugs at winehq.org
          Reporter: lorenzofer at live.it
      Distribution: ---

Created attachment 53705
  --> https://bugs.winehq.org/attachment.cgi?id=53705
screen1

Using wine 1.9.3 Staging.

Every time I take a screenshot in the game The Elder Scroll 4: Oblivion, the
screenshot is corrupted.


It's in greyscale, and misaligned

If I take a screenshot with the internal function of Oblivion Reloaded instead
it is all correct.


part of wine stderr.

fixme:d3d:wined3d_check_device_format_conversion wined3d 0x196e10, adapter_idx
0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B8G8R8X8_UNORM,
dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
fixme:d3d:wined3d_check_device_format_conversion wined3d 0x196e10, adapter_idx
0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B5G6R5_UNORM,
dst_format WINED3DFMT_B8G8R8X8_UNORM stub!


fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x80004.
fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x5.

and others things

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