[Bug 40198] New: Oblivion: corrupted screenshot using the stamp key
wine-bugs at winehq.org
wine-bugs at winehq.org
Sun Feb 21 12:43:16 CST 2016
https://bugs.winehq.org/show_bug.cgi?id=40198
Bug ID: 40198
Summary: Oblivion: corrupted screenshot using the stamp key
Product: Wine
Version: 1.9.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs at winehq.org
Reporter: lorenzofer at live.it
Distribution: ---
Created attachment 53705
--> https://bugs.winehq.org/attachment.cgi?id=53705
screen1
Using wine 1.9.3 Staging.
Every time I take a screenshot in the game The Elder Scroll 4: Oblivion, the
screenshot is corrupted.
It's in greyscale, and misaligned
If I take a screenshot with the internal function of Oblivion Reloaded instead
it is all correct.
part of wine stderr.
fixme:d3d:wined3d_check_device_format_conversion wined3d 0x196e10, adapter_idx
0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B8G8R8X8_UNORM,
dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
fixme:d3d:wined3d_check_device_format_conversion wined3d 0x196e10, adapter_idx
0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B5G6R5_UNORM,
dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x80004.
fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x5.
and others things
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