[Bug 22039] LEGO Island (Mindscape) fails to start (Direct3DRMViewport::SetAppData() and IDirect3DRMViewport::GetAppData() are stubs)

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Feb 29 08:40:48 CST 2016


https://bugs.winehq.org/show_bug.cgi?id=22039

--- Comment #16 from Aaryaman Vasishta <jem456.vasishta at gmail.com> ---
(In reply to Sergey Isakov from comment #15)
> Let me add some observations.
> The game installed just fine.
> If I made this implementation
> ~~~~
> static HRESULT WINAPI d3drm_viewport1_SetAppData(IDirect3DRMViewport *iface,
> DWORD data)
> {
>     struct d3drm_viewport *viewport = impl_from_IDirect3DRMViewport(iface);
>     FIXME("iface %p, data %#x semistub!\n", iface, data);
>     
>     viewport->user_data = data;
> 
>     return S_OK; //E_NOTIMPL;
> }
> ~~~~
> then the crash will happen later
> ~~~
> fixme:d3drm:d3drm_viewport1_SetAppData iface 0x1799f8, data 0x3733e8
> semistub!
> fixme:d3drm:d3drm_viewport1_AddDestroyCallback iface 0x1799f8, cb
> 0x100a1240, ctx 0x3733e8 stub!
> fixme:d3drm:d3drm_viewport1_SetAppData iface 0x1799f8, data 0 semistub!
> Feb 29 14:44:03 Sergeys-iMac.local isle.exe[46597] <Error>: CGContextGetCTM:
> invalid context 0x0
> Feb 29 14:44:03 Sergeys-iMac.local isle.exe[46597] <Error>:
> CGContextSetBaseCTM: invalid context 0x0
> Feb 29 14:44:12 Sergeys-iMac.local isle.exe[46597] <Error>: CGContextGetCTM:
> invalid context 0x0
> Feb 29 14:44:12 Sergeys-iMac.local isle.exe[46597] <Error>:
> CGContextSetBaseCTM: invalid context 0x0
> err:ddraw:DllMain (0x163b30) EnumSurfaces failed, prepare for trouble
> err:ddraw:DllMain (0x163b30) EnumSurfaces failed, prepare for trouble
> err:ddraw:DllMain DDraw 0x163b30 still has surfaces attached.
> ~~~
> see same address for context of AddDestroyCallback and data of SetAppData.
> It seems AddDestroyCallback should be more implemented.
> 
> And I have a doubt about GetAppData()
> According to MSDN the function will return HResult
> HRESULT retVal = object.GetAppData(pdwAppData);
> where data will be in argument
> pdwAppData [out]
> Type: DWORD_PTR
> While current wine implementation declare this function as
> static DWORD WINAPI d3drm_viewport1_GetAppData(IDirect3DRMTexture *iface)
> is this the bug?
> 
> This game uses many unimplemented functions so I can't make it working.

Viewports is the next thing that I'll be working on. Right now I'm working on
texture implementations.
There's still quite a bit of rendering work left before it can start drawing
anything.

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