[Bug 39095] Deadnaut: screen flipped upside down when anti-aliasing enabled

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Jun 8 10:25:37 CDT 2016


https://bugs.winehq.org/show_bug.cgi?id=39095

--- Comment #3 from Béla Gyebrószki <gyebro69 at gmail.com> ---
Created attachment 54652
  --> https://bugs.winehq.org/attachment.cgi?id=54652
screenshot, comparison (anti-aliasing enabled: upper image)

(In reply to fjfrackiewicz from comment #2)
> (In reply to Béla Gyebrószki from comment #1)
> > Still present in 1.9.11 and 1.9.11 (Staging) too.
> > 
> > OpenGL vendor string: nouveau
> > OpenGL renderer string: Gallium 0.4 on NV92
> > OpenGL core profile version string: 3.3 (Core Profile) Mesa 11.3.0-devel
> > OpenGL core profile shading language version string: 3.30
> 
> I see you used the proprietary nvidia drivers before. Is there any
> difference when using the nvidia-364.19 driver?

My current video card is from the G92 series and the newer binary drivers
(364.xx) don't support this card. Maybe my next installment of video card will
be a tad newer so I can try out the recent Nvidia drivers. For the meantime I'm
attaching here a screenshot showing what the game screen looks like when AA is
enabled (upper image) and with AA disabled.

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