[Bug 40792] New: Multiple 64-bit Unreal Engine 4 games crash at start ( Direct3DDevice->CheckFeatureSupport(D3D11_FEATURE_THREADING, &ThreadingSupport,sizeof(ThreadingSupport)) failed)

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Jun 13 23:44:02 CDT 2016


https://bugs.winehq.org/show_bug.cgi?id=40792

            Bug ID: 40792
           Summary: Multiple 64-bit Unreal Engine 4 games crash at start
                    (Direct3DDevice->CheckFeatureSupport(D3D11_FEATURE_THR
                    EADING,&ThreadingSupport,sizeof(ThreadingSupport))
                    failed)
           Product: Wine
           Version: 1.9.12
          Hardware: x86-64
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: -unknown
          Assignee: wine-bugs at winehq.org
          Reporter: fjfrackiewicz at gmail.com
      Distribution: ---

I am currently testing two 64-bit games that use Unreal Engine 4 in Wine
1.9.12: The Solus Project and The Flame in the Flood.

Both of these games are 64-bit only so 32-bit tests will not apply to these
games. Both are being ran in clean 64-bit prefixed set in Windows 7. 

When these games crash they do not leave any backtraces.

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