[Bug 40792] New: Multiple 64-bit Unreal Engine 4 games crash at start ( Direct3DDevice->CheckFeatureSupport(D3D11_FEATURE_THREADING, &ThreadingSupport,sizeof(ThreadingSupport)) failed)
wine-bugs at winehq.org
wine-bugs at winehq.org
Mon Jun 13 23:44:02 CDT 2016
https://bugs.winehq.org/show_bug.cgi?id=40792
Bug ID: 40792
Summary: Multiple 64-bit Unreal Engine 4 games crash at start
(Direct3DDevice->CheckFeatureSupport(D3D11_FEATURE_THR
EADING,&ThreadingSupport,sizeof(ThreadingSupport))
failed)
Product: Wine
Version: 1.9.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs at winehq.org
Reporter: fjfrackiewicz at gmail.com
Distribution: ---
I am currently testing two 64-bit games that use Unreal Engine 4 in Wine
1.9.12: The Solus Project and The Flame in the Flood.
Both of these games are 64-bit only so 32-bit tests will not apply to these
games. Both are being ran in clean 64-bit prefixed set in Windows 7.
When these games crash they do not leave any backtraces.
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