[Bug 25528] HLSL shader not translated correctly (uniform variables)
wine-bugs at winehq.org
wine-bugs at winehq.org
Tue Mar 1 22:13:32 CST 2016
https://bugs.winehq.org/show_bug.cgi?id=25528
--- Comment #18 from Sergey Isakov <isakov-sl at bk.ru> ---
It is related.
I made a trace +d3d_shader and got million lines of traces. No one "array index
out of bound"!
Tested with "Sexy Beach 3" while the bug about "Sexy Beach Zero" so I am not
sure if it is the same.
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