[Bug 25857] Multiple games (Stronghold 2, Need for Speed: Carbon demo, Purge) fail to draw correctly because of ID3DXEffectImpl_*Pass calls

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Mar 19 10:13:59 CDT 2016


https://bugs.winehq.org/show_bug.cgi?id=25857

--- Comment #28 from Paul Gofman <gofmanp at gmail.com> ---
(In reply to Lorenzo Ferrillo from comment #27)
> After wine 1.9.5 and 1.9.6 Oblivion Reloaded can apply the effects, but they
> aren't applied correctly for missiong preshader and constant settings.
> 
> With the patch you provided it give another error:
> 
> fixme:d3dx:d3dx_set_shader_const_fxlc Preshader structure is null.

Thank you for testing this.
Could you please provide an output for such run (with my patches applied) with
WINEDEBUG=+d3dx? Even if it is big (hundreds of MB) it should be very good 
compressed by gzip or 7z. I am preparing these patches for upstream, and the
error most likely means that it encountered something unsupported in preshader
parsing (what exactly might be evident from a full log).

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