[Bug 41241] League of Legends: HLSL shader parsing failed.
wine-bugs at winehq.org
wine-bugs at winehq.org
Thu Sep 1 18:10:09 CDT 2016
https://bugs.winehq.org/show_bug.cgi?id=41241
Matteo Bruni <matteo.mystral at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Product|Wine-staging |Wine
Severity|critical |normal
Component|-unknown |directx-d3dx9
--- Comment #3 from Matteo Bruni <matteo.mystral at gmail.com> ---
It's likely this has to do with the changes to how we are sharing code between
d3dx9_xx.dll versions. You probably had native d3dx9_36.dll installed and that
previously "covered" all the d3dx9 versions (all the other versions forwarded
to it) but that's not the case anymore. Now you need the specific d3dx9_xx.dll
used by the game.
Not really a regression. If you want to doublecheck my guess, you could take a
+loaddll trace and look for the d3dx9 dll loaded by the game. Installing the
correct native dll should "fix" the crash (or conversely, removing native
d3dx9_36.dll on 1.9.13 will make it crash).
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