[Bug 41213] Elder Scrolls Online has missing textures with D3D11 renderer

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Sep 2 15:01:22 CDT 2016


https://bugs.winehq.org/show_bug.cgi?id=41213

--- Comment #8 from Matteo Bruni <matteo.mystral at gmail.com> ---
The point is that many of those structures should actually follow the d3d
fragment samplers limit, which is 16 even for SM5 / d3d11. MAX_VERTEX_SAMPLERS
instead should probably be incremented to 16 (that changed with SM4 / d3d10)
but that's somewhat of a different issue.

The first step in fixing this bug (i.e. allowing for more than 16 OpenGL
samplers, which aren't the same thing as d3d samplers) is to figure out which
structure fields should depend on which limit. Only then deciding how to fix it
makes sense, be it allocating dynamically some of those arrays (unlikely IMHO)
or otherwise.

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