[Bug 41305] Might and Magic VI: Game hangs before intro video ( making it unplayable) [regression]

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Sep 12 16:27:14 CDT 2016


https://bugs.winehq.org/show_bug.cgi?id=41305

--- Comment #8 from fjfrackiewicz at gmail.com ---
(In reply to Josh from comment #7)
> I didn't build it myself though. I'm simply using the binary releases
> grabbed via PlayOnLinux (which I only use for downloading Wine, I do
> everything else by hand). Don't they come with WoW64 support?
> 
> I'm quite surprised because I run a lot of old games in 64bit prefixes and
> have never encountered an issue that didn't occur in the 32bit counterpart.
> Also, note that I got it working with a 64bit prefix on Wine 1.6.2.

I wouldn't know how PlayOnLinux compiles their binaries, to be honest. 

All I know is that in order to run a 32-bit application in a 64-bit prefix you
must have WoW64 support (it's how Windows does this with 32-bit Windows
applications). If your version of Wine 1.6.2 was built with WoW64 support and
when you created a prefix with that version of Wine like so: 

WINEPREFIX=$HOME/.wine winecfg wineboot

you basically created a 64-bit prefix that can run 32-bit applications because,
again, it has WoW64 support. I have Wine 1.9.18 built with WoW64 support and I
have tested this with running No Man's Sky, a purely 64-bit Windows
application, and GOG Galaxy, an application that can only run in 32-bit mode as
of right now, in the same prefix and at the same time.

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