[Bug 39180] Witcher 3 Wild hunt Wine 1.7.50 not working

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Sep 22 16:45:21 CDT 2016


https://bugs.winehq.org/show_bug.cgi?id=39180

--- Comment #25 from Shmerl <shtetldik at gmail.com> ---
(In reply to Guillaume Charifi from comment #24)
> I have a some patches locally that greatly improves the 2D interface (texts
> not broken nor rendered at wrong places, ...), and I started to work on
> stuff for missing 3D features (without much results for now).
> Please ask if you want to try them, maybe it can help into getting them
> committed...

Most of the DX11 errors that I see are stubs of functions missing from
https://source.winehq.org/git/wine.git/history/HEAD:/dlls/d3d11/device.c

I.e. stuff like:

d3d11_immediate_context_CSSetConstantBuffers
d3d11_immediate_context_CSSetShader
d3d11_immediate_context_CSSetShaderResources
d3d11_immediate_context_CSSetUnorderedAccessViews
d3d11_immediate_context_Dispatch
d3d11_immediate_context_DSSetConstantBuffers
d3d11_immediate_context_HSSetConstantBuffers

Are you going to work on those?

I'm interested in testing this, if you'd post your patches somewhere. I just
need to figure how to build Wine properly (probably will use a VM next time).

-- 
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.



More information about the wine-bugs mailing list