[Bug 39180] Witcher 3 Wild hunt Wine 1.7.50 not working
wine-bugs at winehq.org
wine-bugs at winehq.org
Thu Sep 22 16:45:21 CDT 2016
https://bugs.winehq.org/show_bug.cgi?id=39180
--- Comment #25 from Shmerl <shtetldik at gmail.com> ---
(In reply to Guillaume Charifi from comment #24)
> I have a some patches locally that greatly improves the 2D interface (texts
> not broken nor rendered at wrong places, ...), and I started to work on
> stuff for missing 3D features (without much results for now).
> Please ask if you want to try them, maybe it can help into getting them
> committed...
Most of the DX11 errors that I see are stubs of functions missing from
https://source.winehq.org/git/wine.git/history/HEAD:/dlls/d3d11/device.c
I.e. stuff like:
d3d11_immediate_context_CSSetConstantBuffers
d3d11_immediate_context_CSSetShader
d3d11_immediate_context_CSSetShaderResources
d3d11_immediate_context_CSSetUnorderedAccessViews
d3d11_immediate_context_Dispatch
d3d11_immediate_context_DSSetConstantBuffers
d3d11_immediate_context_HSSetConstantBuffers
Are you going to work on those?
I'm interested in testing this, if you'd post your patches somewhere. I just
need to figure how to build Wine properly (probably will use a VM next time).
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