[Bug 42495] Rome: Total War mod Europa Barbarorum crashes in battles with CSMT

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Feb 20 15:47:48 CST 2017


https://bugs.winehq.org/show_bug.cgi?id=42495

--- Comment #1 from Sebastian Lackner <sebastian at fds-team.de> ---
Thanks for the bug report.

Based on your log the application runs out of memory. My theory is that the
game requires a lot of command stream blocks (used to transfer commands to the
separate thread) when rendering complex scenes, and that it exceeds the
available memory. To prevent that issue, we should probably limit the amount of
blocks which are allocated for CSMT, or allocate smaller blocks to avoid
wasting memory.

Could you please monitor memory usage with and without CSMT to confirm this
theory, and to ensure that the application doesn't leak memory over time. (For
CSMT, it is expected that memory usage increases when rendering complex
scenes.)

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