[Bug 41636] WWE 2K15 fails to launch dx10/11 game

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Jan 18 12:51:53 CST 2017


https://bugs.winehq.org/show_bug.cgi?id=41636

Béla Gyebrószki <gyebro69 at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |gyebro69 at gmail.com

--- Comment #2 from Béla Gyebrószki <gyebro69 at gmail.com> ---
Not sure, but it could be a related issue that the game 'Shantae and the
Pirate's Curse' throws an error message on start:
"Context.cpp: CreateDeferredContext() failed. E_NOTIMPL" and the game quits
afterwards (it is a DX11 game).

http://store.steampowered.com/app/345820/

In the terminal:
fixme:win:EnumDisplayDevicesW ((null),0,0x33f358,0x00000000), stub!
fixme:dxgi:dxgi_check_feature_level_support Ignoring adapter type.
fixme:dxgi:dxgi_device_init Ignoring adapter type.
fixme:d3d11:device_parent_create_swapchain_texture device_parent 0x1b3914,
container_parent 0x1bbed0, wined3d_desc 0x33f3b8, wined3d_texture 0x1c8508
partial stub!
fixme:d3d11:device_parent_create_swapchain_texture Implement DXGI<->wined3d
usage conversion.
fixme:d3d11:d3d11_device_CreateDeferredContext iface 0x1b38e8, flags 0, context
0x111360 stub!

The patch from bug #39180 (attachment #55736) lets the game get a bit further,
but it hits another issue:
fixme:d3d11:d3d11_deferred_context_FinishCommandList iface 0x1b71b4, restore 0,
command_list 0x33faec stub!

wine-2.0-rc5-24-gb510dcc
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 375.26

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