[Bug 42987] Dawn of Magic does not start with DirectX failed call error

wine-bugs at winehq.org wine-bugs at winehq.org
Tue May 9 17:13:16 CDT 2017


https://bugs.winehq.org/show_bug.cgi?id=42987

Józef Kucia <joseph.kucia at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |joseph.kucia at gmail.com

--- Comment #1 from Józef Kucia <joseph.kucia at gmail.com> ---
(In reply to Bruno Jesus from comment #0)
> fixme:d3dx:D3DXCreateTextureFromFileInMemoryEx Generation of mipmaps for compressed pixel formats is not implemented yet.
> fixme:d3dx:D3DXLoadSurfaceFromMemory Unsupported format conversion 0x31545844 -> 0x31545844.
> fixme:d3dx:D3DXCreateTextureFromFileInMemoryEx Texture loading failed.
> trace:msgbox:MSGBOX_OnInit L".\\BMRender\\rmode.cpp(3583): DirectX call failed: code=0x80004001 (-2147467263)"

Please try with native d3dx9.

-- 
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.


More information about the wine-bugs mailing list