[Bug 44089] Strider crashes after loading screen

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Nov 29 12:03:22 CST 2017


https://bugs.winehq.org/show_bug.cgi?id=44089

Kimmo Myllyvirta <kimmo.myllyvirta at gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |kimmo.myllyvirta at gmail.com

--- Comment #2 from Kimmo Myllyvirta <kimmo.myllyvirta at gmail.com> ---
Created attachment 59809
  --> https://bugs.winehq.org/attachment.cgi?id=59809
hack for wine 2.21 staging

0024-d3d11-Implement-CopySubresourceRegion-for-deferred-c.patch breaks it.

The game doesn't use deferred CopySubresourceRegion, but the patch
unintentionally changes the alignment of the mapped pointer in
d3d11_deferred_context_Map. D3D11_MAPPED_SUBRESOURCE, pData must be 16 byte
aligned with feature level >=10, some games rely on it in their SSE optimized
code. This was never handled properly in d3d11_deferred_context_Map.

It should not crash with the attached patch.

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