[Bug 44623] New: Witche 3: Wine d3dx11 capped to 60Hz/fps

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Feb 27 10:23:53 CST 2018


https://bugs.winehq.org/show_bug.cgi?id=44623

            Bug ID: 44623
           Summary: Witche 3: Wine d3dx11 capped to 60Hz/fps
           Product: Wine
           Version: 3.2
          Hardware: x86
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-d3dx11
          Assignee: wine-bugs at winehq.org
          Reporter: dahlberg at lysator.liu.se
      Distribution: ---

Created attachment 60611
  --> https://bugs.winehq.org/attachment.cgi?id=60611
wexport WINEDEBUG=-all,+fps,+d3d_perf                                          
                                        ➜  wine-build glxosd
/opt/wine-build/bin/wine $WINEPREFIX/drive_c/Prog

Symptom/Failure:

The Witcher 3 or Crysis 2 (see https://bugs.winehq.org/show_bug.cgi?id=44146)
in menus using 3.2 with new buffer patch from
https://bugs.winehq.org/show_bug.cgi?id=42592 when browsing the menu before
launching the game (here: TW3) the FPS is capped at 60 even though Vsync is
turned off in nvidia-settings and the game.

Interestingly the game seems similarly to be semi-stuck/capped at ~20 fps when
running.

How to reproduce:

1) Build recent master or 3.2 with the following patch
https://bugs.winehq.org/show_bug.cgi?id=42592

2) Disable Vsync in e.g. nvidia-settings.

3) Launch the game

4) Observe FPS while in the first menu menu

What should happen:

Using wine-staging 2.21 or older FPS runs into the 100s when in the menu
without Vsync.

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