[Bug 44635] Gray Matter requires ID3DXEffect CloneEffect to be implemented

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Feb 28 12:49:40 CST 2018


https://bugs.winehq.org/show_bug.cgi?id=44635

Alistair Leslie-Hughes <leslie_alistair at hotmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
     Ever confirmed|0                           |1
             Status|UNCONFIRMED                 |STAGED
            Summary|Gray Matter: Crash on new   |Gray Matter requires
                   |game start                  |ID3DXEffect CloneEffect to
                   |                            |be implemented
    Staged patchset|                            |https://github.com/wine-sta
                   |                            |ging/wine-staging/tree/mast
                   |                            |er/patches/d3dx9_36-CloneEf
                   |                            |fect
                 CC|                            |leslie_alistair at hotmail.com

--- Comment #1 from Alistair Leslie-Hughes <leslie_alistair at hotmail.com> ---
(In reply to Sven Arvidsson from comment #0)
> Created attachment 60627 [details]
> crash log

> The last message from Wine is 
> 03b:fixme:d3dx:ID3DXEffectImpl_CloneEffect (0x47f5360)->(0x17be28,
> 0x5f74420): stub
> 
> This is a regression of some sort. The game runs with staging 2.21 (in fact
> I completed the entire game with this version). 
> 
Not a regression. Staging has a hack for this function which allows it to go
further.

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