[Bug 44635] Gray Matter requires ID3DXEffect CloneEffect to be implemented
wine-bugs at winehq.org
wine-bugs at winehq.org
Wed Feb 28 12:49:40 CST 2018
https://bugs.winehq.org/show_bug.cgi?id=44635
Alistair Leslie-Hughes <leslie_alistair at hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Ever confirmed|0 |1
Status|UNCONFIRMED |STAGED
Summary|Gray Matter: Crash on new |Gray Matter requires
|game start |ID3DXEffect CloneEffect to
| |be implemented
Staged patchset| |https://github.com/wine-sta
| |ging/wine-staging/tree/mast
| |er/patches/d3dx9_36-CloneEf
| |fect
CC| |leslie_alistair at hotmail.com
--- Comment #1 from Alistair Leslie-Hughes <leslie_alistair at hotmail.com> ---
(In reply to Sven Arvidsson from comment #0)
> Created attachment 60627 [details]
> crash log
> The last message from Wine is
> 03b:fixme:d3dx:ID3DXEffectImpl_CloneEffect (0x47f5360)->(0x17be28,
> 0x5f74420): stub
>
> This is a regression of some sort. The game runs with staging 2.21 (in fact
> I completed the entire game with this version).
>
Not a regression. Staging has a hack for this function which allows it to go
further.
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