[Bug 48395] New: Disco Elysium (Steam version, 1.0.0) crashes on starting new game, post-Char creation, with GPU error.

WineHQ Bugzilla wine-bugs at winehq.org
Tue Dec 31 08:48:51 CST 2019


https://bugs.winehq.org/show_bug.cgi?id=48395

            Bug ID: 48395
           Summary: Disco Elysium (Steam version, 1.0.0) crashes on
                    starting new game, post-Char creation, with GPU error.
           Product: Wine
           Version: 5.0-rc3
          Hardware: x86
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-d3d
          Assignee: wine-bugs at winehq.org
          Reporter: aoanla at gmail.com
      Distribution: ---

Created attachment 66164
  --> https://bugs.winehq.org/attachment.cgi?id=66164
Unity engine backtrace on crash

Disco Elysium is a relatively new game using Unity 2019.1.?? engine. 

Using wine 5.0-rc3, and launching from Steam, with Wine set to "Windows 7"
compatibility, it is possible to get into the character creation part,
pre-game. 

Starting the game itself with any character causes an almost immediate crash,
presumably as the 3d engine is initialised for the game proper. (This is caught
by the Unity bug tracker.)

I'll attach full logs as requested, but here I will note that the wine output
displays:

018a:err:d3d:wined3d_debug_callback 0x81596a0: "GL_INVALID_OPERATION error
generated. Transform feedback must be enabled and not paused.".
018a:err:d3d:wined3d_debug_callback 0x81596a0: "GL_INVALID_OPERATION error
generated. Buffer is mapped.".

twice just before the crash is caught. 

The Unity backtrace, attached, suggests that the crash happens in the nvidia
libraries, but it isn't clear to me that this is the fault of the nvidia
drivers themselves.

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