[Bug 48395] New: Disco Elysium (Steam version, 1.0.0) crashes on starting new game, post-Char creation, with GPU error.
WineHQ Bugzilla
wine-bugs at winehq.org
Tue Dec 31 08:48:51 CST 2019
https://bugs.winehq.org/show_bug.cgi?id=48395
Bug ID: 48395
Summary: Disco Elysium (Steam version, 1.0.0) crashes on
starting new game, post-Char creation, with GPU error.
Product: Wine
Version: 5.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs at winehq.org
Reporter: aoanla at gmail.com
Distribution: ---
Created attachment 66164
--> https://bugs.winehq.org/attachment.cgi?id=66164
Unity engine backtrace on crash
Disco Elysium is a relatively new game using Unity 2019.1.?? engine.
Using wine 5.0-rc3, and launching from Steam, with Wine set to "Windows 7"
compatibility, it is possible to get into the character creation part,
pre-game.
Starting the game itself with any character causes an almost immediate crash,
presumably as the 3d engine is initialised for the game proper. (This is caught
by the Unity bug tracker.)
I'll attach full logs as requested, but here I will note that the wine output
displays:
018a:err:d3d:wined3d_debug_callback 0x81596a0: "GL_INVALID_OPERATION error
generated. Transform feedback must be enabled and not paused.".
018a:err:d3d:wined3d_debug_callback 0x81596a0: "GL_INVALID_OPERATION error
generated. Buffer is mapped.".
twice just before the crash is caught.
The Unity backtrace, attached, suggests that the crash happens in the nvidia
libraries, but it isn't clear to me that this is the fault of the nvidia
drivers themselves.
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