[Bug 45692] Bulletstorm Full Clip Edition: Environmental sounds to loud, voice and gun shoots way to silent

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Mar 5 11:24:38 CST 2019


https://bugs.winehq.org/show_bug.cgi?id=45692

--- Comment #5 from Christian <christian.frank at gmx.de> ---
(In reply to Ethan Lee from comment #4)
> Wine 4.3 has a new XAudio2 implementation as well as a new X3DAudio
> implementation (which is why everything's so loud), can this be re-tested?
> Note that Unreal Engine has an invalid X3DAudioCalculate parameter so a
> Debug version of FAudio will make that pop-up for the assertion failure, but
> it can be ignored.

Hi Ethan,

i retested with 4.3 and the behaviour nowwith Faudio is the same like using the
native dlls:

Sound is fine in the menu now, you can adjust the sound volume levels. Loading
a savegame sadly leads to a complete loss of sound, Starting a new mission will
have sound but without savegames that is useless.

Thx,
Christian

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