[Bug 34266] 0*inf in D3D9 shaders outputs NaNs to floating-point framebuffers
wine-bugs at winehq.org
wine-bugs at winehq.org
Mon Sep 9 05:14:40 CDT 2019
https://bugs.winehq.org/show_bug.cgi?id=34266
--- Comment #33 from Paul Gofman <gofmanp at gmail.com> ---
Created attachment 65229
--> https://bugs.winehq.org/attachment.cgi?id=65229
Workaround 0 * inf in each multiplication
(In reply to Jeff MacLoue from comment #32)
> Unfortunately no (visible) changes in The Witcher 2 with this patch.
I tested The Wicther 2 a bit and could reproduce the problem:
- at the very start of tutorial, black spots on the face of the character
sometimes while rotating the camera around the character;
- at the start of the new game, black screen in cu scenes.
Both glitches were worked around for me by
https://bugs.winehq.org/attachment.cgi?id=64443 (first, more generic patch from
bug #26617).
I am attaching a bit updated version of the patch here.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
More information about the wine-bugs
mailing list