[Bug 50261] Gothic2.exe complains about missing symbols from d3dcompiler_47 when used with GD3D11 renderer
WineHQ Bugzilla
wine-bugs at winehq.org
Sun Dec 6 23:56:15 CST 2020
https://bugs.winehq.org/show_bug.cgi?id=50261
Olivier F. R. Dierick <o.dierick at piezo-forte.be> changed:
What |Removed |Added
----------------------------------------------------------------------------
Ever confirmed|0 |1
CC| |o.dierick at piezo-forte.be
Status|UNCONFIRMED |NEEDINFO
--- Comment #2 from Olivier F. R. Dierick <o.dierick at piezo-forte.be> ---
(In reply to tt_1 from comment #0)
> I'm using wine-5.22 on gentoo multilib to play Gothic2 with the GD3D11
> renderer from https://github.com/Kirides/GD3D11 , in combination with
> dxvk-1.7.3. This combination does work well, given that there is a dll
> override for ddraw.dll to prefere native over built-in
Hello,
What do you mean it does work well?
With what combination do those DLL failures show, then?
Please, clarify.
> 0108:err:module:find_forwarded_export module not found for forward
> 'd3d10.D3D10CreateStateBlock' used by L"C:\\windows\\system32\\d3d10_1.dll"
> 0108:err:module:find_forwarded_export module not found for forward
> 'd3d10.D3D10StateBlockMaskEnableAll' used by
Both functions are defined in the Wine source code.
Is d3d10 set to native in winecfg?
Regards.
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