[Bug 50469] New: The Void crashes with builtin d3dx9_36 (needs D3DXDisassembleShader implementation)
WineHQ Bugzilla
wine-bugs at winehq.org
Fri Jan 8 11:13:48 CST 2021
https://bugs.winehq.org/show_bug.cgi?id=50469
Bug ID: 50469
Summary: The Void crashes with builtin d3dx9_36 (needs
D3DXDisassembleShader implementation)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d-util
Assignee: wine-bugs at winehq.org
Reporter: titan.costa at gmail.com
Distribution: ---
The game version is from GOG.
After making D3DXFillCubeTextureTX() return S_OK (bug #48528), the game crashes
after D3DXDisassembleShader call as it does not check the returned value.
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