[Bug 50469] New: The Void crashes with builtin d3dx9_36 (needs D3DXDisassembleShader implementation)

WineHQ Bugzilla wine-bugs at winehq.org
Fri Jan 8 11:13:48 CST 2021


https://bugs.winehq.org/show_bug.cgi?id=50469

            Bug ID: 50469
           Summary: The Void crashes with builtin d3dx9_36 (needs
                    D3DXDisassembleShader implementation)
           Product: Wine
           Version: unspecified
          Hardware: x86-64
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-d3d-util
          Assignee: wine-bugs at winehq.org
          Reporter: titan.costa at gmail.com
      Distribution: ---

The game version is from GOG.
After making D3DXFillCubeTextureTX() return S_OK (bug #48528), the game crashes
after D3DXDisassembleShader call as it does not check the returned value.

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