[Bug 50588] Magic the gathering Arena: Game crashes after a game finished

WineHQ Bugzilla wine-bugs at winehq.org
Sat Jan 30 04:26:47 CST 2021


https://bugs.winehq.org/show_bug.cgi?id=50588

--- Comment #2 from lizhenbo <litimetal at gmail.com> ---
I met it several times. Seems that it relates to wgl

--snip--
00c0:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
00c0:fixme:imm:ImmReleaseContext (0000000000010050, 00000000625ABC10): stub
00c0:trace:wgl:X11DRV_WineGL_InitOpenglInfo GL version             : 4.6
(Compatibility Profile) Mesa 20.3.3.
00c0:trace:wgl:X11DRV_WineGL_InitOpenglInfo GL renderer            : Mesa
Intel(R) HD Graphics 630 (KBL GT2).
00c0:trace:wgl:X11DRV_WineGL_InitOpenglInfo GLX version            : 1.4.
00c0:trace:wgl:X11DRV_WineGL_InitOpenglInfo Server GLX version     : 1.4.
00c0:trace:wgl:X11DRV_WineGL_InitOpenglInfo Server GLX vendor:     : SGI.
00c0:trace:wgl:X11DRV_WineGL_InitOpenglInfo Client GLX version     : 1.4.
00c0:trace:wgl:X11DRV_WineGL_InitOpenglInfo Client GLX vendor:     : Mesa
Project and SGI.
00c0:trace:wgl:X11DRV_WineGL_InitOpenglInfo Direct rendering enabled: True

----

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