[Bug 50594] New: Surge 1.6.6 VST works but shows only blank window
WineHQ Bugzilla
wine-bugs at winehq.org
Sat Jan 30 13:06:37 CST 2021
https://bugs.winehq.org/show_bug.cgi?id=50594
Bug ID: 50594
Summary: Surge 1.6.6 VST works but shows only blank window
Product: Wine
Version: 6.1
Hardware: x86-64
URL: https://github.com/surge-synthesizer/releases/releases
/download/1.6.6/Surge-1.6.6-Setup.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs at winehq.org
Reporter: and3md at gmail.com
Distribution: ---
Created attachment 69279
--> https://bugs.winehq.org/attachment.cgi?id=69279
Wine log
Steps to reproduce:
1. Install LMMS -
https://github.com/LMMS/lmms/releases/download/v1.2.1/lmms-1.2.1-win64.exe
2. Download and install Surge -
https://github.com/surge-synthesizer/releases/releases/download/1.6.6/Surge-1.6.6-Setup.exe
3. Open LMMS
4. Change plugin embedding in Settings to No embedding (this is workaround of
https://bugs.winehq.org/show_bug.cgi?id=48527).
5. Restart LMMS
4. Open the instruments plugins tab
5. Drag VeSTige to Song Editor window
6. Click Vestige in Song editor to show Vestige GUI
7. In Vestige Window click green folder icon
8. Go to Surge.dll
9. Click Open
10. Empty window appears
On Windows 10 works ok.
There are in log a lot of lines like:
017c:fixme:dwrite:dwritefactory_CreateMonitorRenderingParams (0x1): monitor
setting ignored
0188:fixme:d3d:state_linepattern_w Setting line patterns is not supported in
OpenGL core contexts.
0188:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader
#3:
0188:fixme:d3d_shader:print_glsl_info_log Vertex info
0188:fixme:d3d_shader:print_glsl_info_log -----------
0188:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[0].zw" might be used before being initialized
0188:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[2].zw" might be used before being initialized
0188:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[3].zw" might be used before being initialized
0188:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[5]" might be used before being initialized
0188:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[6]" might be used before being initialized
0188:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[7]" might be used before being initialized
0188:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[8]" might be used before being initialized
0188:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[9]" might be used before being initialized
0188:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[10]" might be used before being initialized
0188:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[11]" might be used before being initialized
0188:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[12]" might be used before being initialized
0188:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[13]" might be used before being initialized
0188:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[14]" might be used before being initialized
0188:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[15]" might be used before being initialized
0188:fixme:d3d_shader:print_glsl_info_log
0188:fixme:d3d_shader:print_glsl_info_log Fragment info
0188:fixme:d3d_shader:print_glsl_info_log -------------
0188:fixme:d3d_shader:print_glsl_info_log 0(37) : warning C7050: "R1.yzw"
might be used before being initialized
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