[Bug 51472] New: cursor/mouse and screen does not match together on multiple screen (X11) setup
WineHQ Bugzilla
wine-bugs at winehq.org
Thu Jul 15 08:51:05 CDT 2021
https://bugs.winehq.org/show_bug.cgi?id=51472
Bug ID: 51472
Summary: cursor/mouse and screen does not match together on
multiple screen (X11) setup
Product: Wine-staging
Version: 6.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs at winehq.org
Reporter: juergen.sauer at automatix.de
CC: leslie_alistair at hotmail.com, z.figura12 at gmail.com
Distribution: ---
Created attachment 70309
--> https://bugs.winehq.org/attachment.cgi?id=70309
mouse is on Screen (HDMI-A1) working, but rendering is on HDMI-A0 and pont and
click, drawing operations are completely failed.
It seems to me here, that running any windoze programm may disfunctional on X11
setups with more screens.
My example:
I'm running wow (v3.5.2s wotlk) just fine and performant (under multiscreen
stup/kde/plasma Arch Linux, current, but:
1. it is not reliable on which screen the wine window appears
2. it is not reialble if mouse cursor and wine window are using the same screen
It may match, it may not.
The mouse cursor is sticked to the wrong screen.
Triage solution is to press "Alt-F3, Plasma Key for window mode" and move the
wine screen window to the flipping around mouse movement screen.
Suggestion:
Either to pin the running wine window to a certain screen (triage).
Better to find the bug where wine does not obey the mouse and screen
connection.
This behavior occours on vlk3d and standard d3d renderings.
First Screenshot, mouse and game on same screen (HDMI-A1), all fine, woul be
left screen, but not ubmitted, beaacuse of limited bug tracker)
Second Screenshot, mouse is on Screen (HDMI-A1) working, but rendering is on
HDMI-A0 and pont and click, drawing operations are completely failed.
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