wine/dlls/d3d8 directx.c device.c d3d8_private.h

Alexandre Julliard julliard at wine.codeweavers.com
Mon Oct 28 13:00:24 CST 2002


ChangeSet ID:	6030
CVSROOT:	/opt/cvs-commit
Module name:	wine
Changes by:	julliard at wine.codeweavers.com	2002/10/28 13:00:23

Modified files:
	dlls/d3d8      : directx.c device.c d3d8_private.h 

Log message:
	Jason Edmeades <us at the-edmeades.demon.co.uk>
	- Initialize the texture state information.
	- Add dummy textures so texture operations which dont reference the
	texture can work.
	- Support 2d and 3d textures properly.
	- Reapply the texture state information as textures get set, as opengl
	stores the state along with the bound texture whereas directx uses the
	current state information during the draw stage.
	- 3rd attempt to sort out lighting, for programs which dont set normals.
	- Temporarily silence some unnecessary fixmes.

Patch: http://cvs.winehq.com/patch.py?id=6030

Old revision  New revision  Changes     Path
 1.4           1.5           +4 -13      wine/dlls/d3d8/directx.c
 1.7           1.8           +245 -101   wine/dlls/d3d8/device.c
 1.4           1.5           +4 -0       wine/dlls/d3d8/d3d8_private.h




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