wine/dlls/d3d8 drawprim.c directx.c device.c d ...

Alexandre Julliard julliard at winehq.org
Tue Aug 5 13:29:20 CDT 2003


ChangeSet ID:	8910
CVSROOT:	/home/winehq/opt/cvs-commit
Module name:	wine
Changes by:	julliard at wine.codeweavers.com	2003/08/05 13:29:20

Modified files:
	dlls/d3d8      : drawprim.c directx.c device.c d3d8_private.h 

Log message:
	Jason Edmeades <us at the-edmeades.demon.co.uk>
	glColorMaterial enable/disable setup is only done when really necessary.
	If glColorMaterial is set to track current color and none is supplied,
	it gets disabled.
	glMaterial is reset when I think it is necessary.
	Slow mode now has defaults for when fvf parms are not supplied (as per
	fast mode).
	Slow mode now sets up the specular color (forgot that bit previously,
	I think!).
	Trace now lists the front, back and stencil buffers for ease of
	debugging.

Patch: http://cvs.winehq.com/patch.py?root=/home/winehq/opt/cvs-commit&id=8910

Old revision  New revision  Changes     Path
 1.7           1.8           +97 -1      wine/dlls/d3d8/drawprim.c
 1.45          1.46          +1 -0       wine/dlls/d3d8/directx.c
 1.76          1.77          +4 -10      wine/dlls/d3d8/device.c
 1.41          1.42          +6 -1       wine/dlls/d3d8/d3d8_private.h




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