wine/dlls/d3d8 texture.c shader.c directx.c de ...

Alexandre Julliard julliard at wine.codeweavers.com
Wed May 7 22:49:04 CDT 2003


ChangeSet ID:	8063
CVSROOT:	/home/winehq/opt/cvs-commit
Module name:	wine
Changes by:	julliard at wine.codeweavers.com	2003/05/07 22:49:04

Modified files:
	dlls/d3d8      : texture.c shader.c directx.c device.c 
	                 d3d8_private.h 

Log message:
	Jason Edmeades <us at the-edmeades.demon.co.uk>
	- Move texture loading into PreLoad for 2D textures (needs doing for
	the others as well), and call when needed as well.
	- Change D3DFMT_R5G6B5 handling to make backdrop of Max Payne appear.
	- Add code to reject attempts to use invalid texture units (Max Payne
	did this a lot).
	- ValidateDevice fixme silenced as harmless but occurs frequently.
	- Add trace which can be compiled in to debug vertex shaders, and
	correct fixmes and dprintf's into appropriate trace statements.
	- Ensure we trace what we return when querying the device caps.
	- Correct bug with negative numbers in vertex shader code.

Patch: http://cvs.winehq.com/patch.py?root=/home/winehq/opt/cvs-commit&id=8063

Old revision  New revision  Changes     Path
 1.5           1.6           +49 -1      wine/dlls/d3d8/texture.c
 1.8           1.9           +119 -73    wine/dlls/d3d8/shader.c
 1.26          1.27          +3 -3       wine/dlls/d3d8/directx.c
 1.45          1.46          +22 -54     wine/dlls/d3d8/device.c
 1.21          1.22          +4 -0       wine/dlls/d3d8/d3d8_private.h




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