wine/ include/wine/wined3d_interface.h dlls/wi ...
Alexandre Julliard
julliard at winehq.org
Wed Aug 3 06:00:28 CDT 2005
ChangeSet ID: 19288
CVSROOT: /opt/cvs-commit
Module name: wine
Changes by: julliard at wine.codeweavers.com 2005/08/03 06:00:28
Modified files:
include/wine : wined3d_interface.h
dlls/wined3d : wined3d_private.h volumetexture.c texture.c
directx.c device.c cubetexture.c basetexture.c
Log message:
Oliver Stieber <oliver_stieber at yahoo.co.uk>
Move the setting of states from device to basetexture, states that
relate to the opengl texture object will only be updated when they are
out of sync, this reduces the number of texture object state changes
during game play in Axis and allies from several hundreds to 0 or 1.
Patch: http://cvs.winehq.org/patch.py?id=19288
Old revision New revision Changes Path
1.42 1.43 +9 -1 wine/include/wine/wined3d_interface.h
1.50 1.51 +71 -1 wine/dlls/wined3d/wined3d_private.h
1.8 1.9 +10 -0 wine/dlls/wined3d/volumetexture.c
1.9 1.10 +6 -0 wine/dlls/wined3d/texture.c
1.46 1.47 +60 -1 wine/dlls/wined3d/directx.c
1.62 1.63 +76 -336 wine/dlls/wined3d/device.c
1.9 1.10 +8 -0 wine/dlls/wined3d/cubetexture.c
1.15 1.16 +203 -6 wine/dlls/wined3d/basetexture.c
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