wine/ include/wine/wined3d_interface.h dlls/wi ...

Alexandre Julliard julliard at winehq.org
Wed Aug 3 06:00:28 CDT 2005


ChangeSet ID:	19288
CVSROOT:	/opt/cvs-commit
Module name:	wine
Changes by:	julliard at wine.codeweavers.com	2005/08/03 06:00:28

Modified files:
	include/wine   : wined3d_interface.h 
	dlls/wined3d   : wined3d_private.h volumetexture.c texture.c 
	                 directx.c device.c cubetexture.c basetexture.c 

Log message:
	Oliver Stieber <oliver_stieber at yahoo.co.uk>
	Move the setting of states from device to basetexture, states that
	relate to the opengl texture object will only be updated when they are
	out of sync, this reduces the number of texture object state changes
	during game play in Axis and allies from several hundreds to 0 or 1.

Patch: http://cvs.winehq.org/patch.py?id=19288

Old revision  New revision  Changes     Path
 1.42          1.43          +9 -1       wine/include/wine/wined3d_interface.h
 1.50          1.51          +71 -1      wine/dlls/wined3d/wined3d_private.h
 1.8           1.9           +10 -0      wine/dlls/wined3d/volumetexture.c
 1.9           1.10          +6 -0       wine/dlls/wined3d/texture.c
 1.46          1.47          +60 -1      wine/dlls/wined3d/directx.c
 1.62          1.63          +76 -336    wine/dlls/wined3d/device.c
 1.9           1.10          +8 -0       wine/dlls/wined3d/cubetexture.c
 1.15          1.16          +203 -6     wine/dlls/wined3d/basetexture.c




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