Vitaliy Margolen : d3d8:
VertexShader should keep reference to the parent device object.
Alexandre Julliard
julliard at wine.codeweavers.com
Wed Apr 12 04:52:09 CDT 2006
Module: wine
Branch: refs/heads/master
Commit: 99136998e2345ac5e2408f5f129c4b5d11db6c5a
URL: http://source.winehq.org/git/?p=wine.git;a=commit;h=99136998e2345ac5e2408f5f129c4b5d11db6c5a
Author: Vitaliy Margolen <wine-patch at kievinfo.com>
Date: Tue Apr 11 22:09:27 2006 -0600
d3d8: VertexShader should keep reference to the parent device object.
---
dlls/d3d8/d3d8_private.h | 3 +++
dlls/d3d8/device.c | 2 ++
dlls/d3d8/vertexshader.c | 1 +
3 files changed, 6 insertions(+), 0 deletions(-)
diff --git a/dlls/d3d8/d3d8_private.h b/dlls/d3d8/d3d8_private.h
index c0f8eb0..77a73c9 100644
--- a/dlls/d3d8/d3d8_private.h
+++ b/dlls/d3d8/d3d8_private.h
@@ -531,6 +531,9 @@ struct IDirect3DVertexShader8Impl {
LONG ref;
IWineD3DVertexShader *wineD3DVertexShader;
+
+ /* Parent reference */
+ LPDIRECT3DDEVICE8 parentDevice;
};
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index 0176459..2590498 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -1070,6 +1070,8 @@ HRESULT WINAPI IDirect3DDevice8Impl_Crea
FIXME("(%p) : Number of shaders exceeds the maximum number of possible shaders\n", This);
hrc = E_OUTOFMEMORY;
} else {
+ IUnknown_AddRef(iface);
+ object->parentDevice = iface;
This->vShaders[i] = object;
*ppShader = i + VS_HIGHESTFIXEDFXF + 1;
}
diff --git a/dlls/d3d8/vertexshader.c b/dlls/d3d8/vertexshader.c
index 5bba7aa..f11e756 100644
--- a/dlls/d3d8/vertexshader.c
+++ b/dlls/d3d8/vertexshader.c
@@ -56,6 +56,7 @@ ULONG WINAPI IDirect3DVertexShader8Impl_
if (ref == 0) {
IWineD3DVertexShader_Release(This->wineD3DVertexShader);
+ IUnknown_Release(This->parentDevice);
HeapFree(GetProcessHeap(), 0, This);
}
return ref;
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