Stefan Dösinger : wined3d: Implement EnumZBufferFormats.
Alexandre Julliard
julliard at wine.codeweavers.com
Wed Apr 19 06:03:46 CDT 2006
Module: wine
Branch: refs/heads/master
Commit: ac964c3b6185a86d6fa667cecf48c0c5a5c67096
URL: http://source.winehq.org/git/?p=wine.git;a=commit;h=ac964c3b6185a86d6fa667cecf48c0c5a5c67096
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Tue Apr 18 23:15:56 2006 +0200
wined3d: Implement EnumZBufferFormats.
---
dlls/wined3d/device.c | 32 ++++++++++++++++++++++++++++++--
1 files changed, 30 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 667ee6c..f24021b 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1,10 +1,12 @@
/*
* IWineD3DDevice implementation
*
+ * Copyright 2002 Lionel Ulmer
* Copyright 2002-2005 Jason Edmeades
* Copyright 2003-2004 Raphael Junqueira
* Copyright 2004 Christian Costa
* Copyright 2005 Oliver Stieber
+ * Copyright 2006 Stefan Dösinger for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@@ -1814,8 +1816,34 @@ HRESULT WINAPI IWineD3DDeviceImpl_SetDis
}
HRESULT WINAPI IWineD3DDeviceImpl_EnumZBufferFormats(IWineD3DDevice *iface, D3DCB_ENUMPIXELFORMATS Callback, void *Context) {
- FIXME("This call is a d3d7 merge stub. It will be implemented later\n");
- return WINED3DERR_INVALIDCALL;
+ IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface;
+ HRESULT ret;
+ int i = 0;
+ WINED3DFORMAT FormatList[] = {
+ WINED3DFMT_D16,
+ WINED3DFMT_D32,
+ WINED3DFMT_D24X4S4,
+ WINED3DFMT_D24S8,
+ WINED3DFMT_D24X8,
+ WINED3DFMT_D15S1,
+ WINED3DFMT_UNKNOWN /* Terminate the list */
+ };
+
+ TRACE("(%p)->(%p,%p)\n", This, Callback, Context);
+
+ while(FormatList[i] != WINED3DFMT_UNKNOWN) {
+ TRACE("Enumerating %s\n", debug_d3dformat(FormatList[i]));
+ ret = Callback((IUnknown *) This, FormatList[i], Context);
+ if(ret != DDENUMRET_OK) {
+ TRACE("Enumeration cancelled by Application\n");
+ return WINED3D_OK;
+ }
+ i++;
+ }
+
+ TRACE("End of Enumeration\n");
+
+ return WINED3D_OK;
}
HRESULT WINAPI IWineD3DDeviceImpl_EnumTextureFormats(IWineD3DDevice *iface, D3DCB_ENUMPIXELFORMATS Callback, void *Context) {
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