Stefan Dösinger : wined3d: Implement EnumZBufferFormats.

Alexandre Julliard julliard at wine.codeweavers.com
Wed Apr 19 06:03:46 CDT 2006


Module: wine
Branch: refs/heads/master
Commit: ac964c3b6185a86d6fa667cecf48c0c5a5c67096
URL:    http://source.winehq.org/git/?p=wine.git;a=commit;h=ac964c3b6185a86d6fa667cecf48c0c5a5c67096

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Tue Apr 18 23:15:56 2006 +0200

wined3d: Implement EnumZBufferFormats.

---

 dlls/wined3d/device.c |   32 ++++++++++++++++++++++++++++++--
 1 files changed, 30 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 667ee6c..f24021b 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1,10 +1,12 @@
 /*
  * IWineD3DDevice implementation
  *
+ * Copyright 2002 Lionel Ulmer
  * Copyright 2002-2005 Jason Edmeades
  * Copyright 2003-2004 Raphael Junqueira
  * Copyright 2004 Christian Costa
  * Copyright 2005 Oliver Stieber
+ * Copyright 2006 Stefan Dösinger for CodeWeavers
  *
  * This library is free software; you can redistribute it and/or
  * modify it under the terms of the GNU Lesser General Public
@@ -1814,8 +1816,34 @@ HRESULT WINAPI IWineD3DDeviceImpl_SetDis
 }
 
 HRESULT WINAPI IWineD3DDeviceImpl_EnumZBufferFormats(IWineD3DDevice *iface, D3DCB_ENUMPIXELFORMATS Callback, void *Context) {
-    FIXME("This call is a d3d7 merge stub. It will be implemented later\n");
-    return WINED3DERR_INVALIDCALL;
+    IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface;
+    HRESULT ret;
+    int i = 0;
+    WINED3DFORMAT FormatList[] = {
+        WINED3DFMT_D16,
+        WINED3DFMT_D32,
+        WINED3DFMT_D24X4S4,
+        WINED3DFMT_D24S8,
+        WINED3DFMT_D24X8,
+        WINED3DFMT_D15S1,
+        WINED3DFMT_UNKNOWN  /* Terminate the list */
+    };
+
+    TRACE("(%p)->(%p,%p)\n", This, Callback, Context);
+
+    while(FormatList[i] != WINED3DFMT_UNKNOWN) {
+        TRACE("Enumerating %s\n", debug_d3dformat(FormatList[i]));
+        ret = Callback((IUnknown *) This, FormatList[i], Context);
+        if(ret != DDENUMRET_OK) {
+            TRACE("Enumeration cancelled by Application\n");
+            return WINED3D_OK;
+        }
+        i++;
+    }
+
+    TRACE("End of Enumeration\n");
+
+    return WINED3D_OK;
 }
 
 HRESULT WINAPI IWineD3DDeviceImpl_EnumTextureFormats(IWineD3DDevice *iface, D3DCB_ENUMPIXELFORMATS Callback, void *Context) {




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