Phil Costin : wined3d: Fix vertex shader corruption issue.

Alexandre Julliard julliard at wine.codeweavers.com
Mon Aug 14 05:16:19 CDT 2006


Module: wine
Branch: master
Commit: ef1c8fd118c57d20eac5e7848eefbdd0178f4069
URL:    http://source.winehq.org/git/?p=wine.git;a=commit;h=ef1c8fd118c57d20eac5e7848eefbdd0178f4069

Author: Phil Costin <philcostin at hotmail.com>
Date:   Sun Aug 13 10:18:12 2006 +0100

wined3d: Fix vertex shader corruption issue.

---

 dlls/wined3d/glsl_shader.c |    6 +++---
 1 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index e5b8113..0829e88 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -87,7 +87,7 @@ void shader_glsl_load_constantsF(
         
     GLhandleARB tmp_loc;
     int i;
-    char tmp_name[7];
+    char tmp_name[8];
     char is_pshader = shader_is_pshader_version(This->baseShader.hex_version);
     const char* prefix = is_pshader? "PC":"VC";
     struct list* ptr;
@@ -146,7 +146,7 @@ void shader_glsl_load_constantsI(
     
     GLhandleARB tmp_loc;
     int i;
-    char tmp_name[7];
+    char tmp_name[8];
     char is_pshader = shader_is_pshader_version(This->baseShader.hex_version);
     const char* prefix = is_pshader? "PI":"VI";
     struct list* ptr;
@@ -204,7 +204,7 @@ void shader_glsl_load_constantsB(
     
     GLhandleARB tmp_loc;
     int i;
-    char tmp_name[7];
+    char tmp_name[8];
     char is_pshader = shader_is_pshader_version(This->baseShader.hex_version);
     const char* prefix = is_pshader? "PB":"VB";
     struct list* ptr;




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